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Arjen Mollinger
2D / 3D Generalist
Lelystad, Netherlands

About

2D / 3D generalist with over 15 years of experience in the game and film industry.

Skills

Concept ArtIllustration3D Modeling

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
Blender
Blender
Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter

Productions

    • Movie
      2 Kleine Kleutertjes
    • Year
      2022
    • Role
      3D & Lookdev artist
    • Company
      Submarine
    • Movie
      Apollo 10 1/2: A Space Age Childhood
    • Year
      2022
    • Role
      3D artist
    • Company
      Submarine

Experience

  • 3D artist at Vertigo Studios
    Amsterdam, Netherlands
    August 2021 - Present

    • Creating 2D & 3D graphics for various projects

    • Implementing assets in Unity and Unreal engine

    • Work in a triple A pipeline

  • Freelance 3D Generalist at Submarine
    Amsterdam, Netherlands
    September 2020 - July 2021

    • Create animation ready models and textures to be used in feature films.

    • Set up 3D scenes following director guidelines

    • Work with blender camera systems to match real camera positions

  • Graphic designer at Keesing Media Group
    Amsterdam, Netherlands
    January 2016 - January 2020

    • Create digital assets for the denksport puzzle brand apps and website

    • Create and manage design documents

    • Set up test groups for user experience testing

  • Game artist at Youda Games
    Amsterdam, Netherlands
    January 2013 - January 2015

    • Create digital assets for various game projects

    • Create and manage design documents

    • Work closely together with art director to set up a visual style

  • Game artist at Keesing Games
    Hilversum, Netherlands
    January 2010 - January 2012

    • Create digital assets for web platforms

    • Create and manage design documents

    • Work independently to set up a visual style for games

  • 3D artist at Streamline Studios
    Amsterdam, Netherlands
    January 2008 - January 2009

    • Creating ingame assets and texture maps

    • Working in a 3D pipeline

  • 2D Game artist at Zylom
    Eindhoven, Netherlands
    January 2006 - January 2008

    • Creating 2D game assets using adobe software

    • Working closely with development for implementation

    • Creating fame by frame animations for ingame effects

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